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Java Design Patterns: Overview

Design patterns are reusable solutions to common software design problems. They provide proven approaches that improve code maintainability, readability, and scalability, while establishing a shared vocabulary for developers to communicate design decisions.


The Three Categories

CategoryPurposePatterns Covered
CreationalControl how objects are createdSingleton, Factory Method, Abstract Factory, Builder, Prototype
StructuralManage object composition & relationshipsAdapter, Bridge, Composite, Decorator, Facade, Proxy
BehavioralDefine how objects communicate & share responsibilityChain of Responsibility, Observer, Strategy, Command, Template Method

Creational Patterns at a Glance

PatternIntentKey Mechanism
SingletonOne instance globallyPrivate constructor + static accessor
Factory MethodDelegate creation to subclassesFactory method returns interface type
Abstract FactoryCreate families of related objectsFactory of factories
BuilderStep-by-step complex constructionFluent builder with build()
PrototypeClone existing objectsclone() method

Structural Patterns at a Glance

PatternIntentKey Mechanism
AdapterMake incompatible interfaces compatibleWraps adaptee, implements target
BridgeDecouple abstraction from implementationComposition linking two hierarchies
CompositeTree structures with uniform interfaceComponent interface for leaf + composite
DecoratorAdd behavior dynamicallyWraps object, extends same interface
FacadeSimplify complex subsystemHigh-level wrapper methods
ProxyControl access to an objectSame interface, intercepts requests

Behavioral Patterns at a Glance

PatternIntentKey Mechanism
Chain of ResponsibilityPass request along handler chainLinked handlers with next reference
ObserverNotify dependents of state changeSubject maintains observer list
StrategySwap algorithms at runtimeComposition with strategy interface
CommandEncapsulate request as objectCommand object with execute()/undo()
Template MethodFixed algorithm, customizable stepsAbstract class with final template method

Design Patterns vs Design Principles

ConceptWhat It IsExamples
Design PrincipleGeneral guideline for writing good codeSOLID, DRY, KISS, YAGNI
Design PatternSpecific, proven solution template for a recurring problemSingleton, Factory, Observer

Patterns often implement one or more principles — for example, the Strategy pattern applies the Open/Closed Principle and Dependency Inversion.


When to Use Design Patterns

  • DO use patterns when you recognize a recurring design problem they solve
  • DO use patterns to communicate intent clearly with your team
  • DON'T force patterns into every problem — simplicity beats cleverness
  • DON'T over-engineer with patterns when a straightforward solution works

"Design patterns should be used to simplify code, not to complicate it."